Great game design
|Format:||Print Book 2018|
|Availability:||Available at 1 Library 1 of 1 copy|
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
ContentsFun on the screen
Early computer games
Types of game
Storyboards and scripts
The game world
Game rules and features
Testing and launching.
|Series||Gifford, Clive. Get connected to digital literacy.|
-- Juvenile literature.
Computer games -- Programming -- Juvenile literature.
Computer games -- Design.
Computer games -- Programming.
|Publisher|| New York, New York :2018
Grade 4 to 6.
32 pages : color illustrations ; 27 cm.
Includes bibliographical references (page 31) and index.