Get coding 2!

by Whitney, David, 1984-

Format: Print Book 2019
Availability: Available at 7 Libraries 7 of 9 copies
Available (7)
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C.C. Mellor Memorial Library Children Non Fiction J 005.1 Whi
Location  C.C. Mellor Memorial Library
 
Collection  Children Non Fiction
 
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CLP - Brookline Children's Non-Fiction j QA76.6115.W45 2019
Location  CLP - Brookline
 
Collection  Children's Non-Fiction
 
Call Number  j QA76.6115.W45 2019
 
 
CLP - East Liberty Children's Non-Fiction Collection j QA76.6115.W45 2019
Location  CLP - East Liberty
 
Collection  Children's Non-Fiction Collection
 
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CLP - Woods Run Children's Non-Fiction Collection j QA76.6115.W45 2019
Location  CLP - Woods Run
 
Collection  Children's Non-Fiction Collection
 
Call Number  j QA76.6115.W45 2019
 
 
Monroeville Public Library Juvenile Non-fiction J 005.1 WHITNEY
Location  Monroeville Public Library
 
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Mt. Lebanon Public Library Children's Non-Fiction j 005.1 Whi
Location  Mt. Lebanon Public Library
 
Collection  Children's Non-Fiction
 
Call Number  j 005.1 Whi
 
 
Northland Public Library Children's Nonfiction J 005.1 W61
Location  Northland Public Library
 
Collection  Children's Nonfiction
 
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CLP - Main Library First Floor Children's Department - Non-Fiction Collection CHECKED OUT
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CLP - Squirrel Hill Children's Non-Fiction Collection IN TRANSIT
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Summary
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide.

Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Published Reviews
Booklist Review: "With JavaScript, CSS, and HTML as their tools, readers are provided with the instructions for coding five different games: noughts and crosses (tic-tac-toe), snake, table tennis, endless runner, and a side-scrolling platformer game like Donkey Kong. Each chapter begins with a secret mission led by one of four kids (styles, skin tones, and genders vary) and a cat, members of the Lucky Cat Club. Coders are encouraged to create these games to help the club beat their rival gamers in a hackathon. A short history of computer games and gaming, elements that constitute an outstanding game, and notable games by genre are included. The illustrated text is accompanied by sidebars that contain word definitions and a concluding index. The correct code for each game is included at the end of each chapter, and a link is provided to a website that offers help and support. The explanations are well written and remain easy to follow as the blocks of code get more complex. Kids who love popular games should enjoy creating those found here.--Sharon Rawlins Copyright 2019 Booklist"
From Booklist, Copyright (c) American Library Association. Used with permission.
Additional Information
Subjects Computer programming -- Juvenile literature.
Computer games -- Design -- Juvenile literature.
HTML (Document markup language) -- Juvenile literature.
Computer games -- Programming -- Juvenile literature.
JavaScript (Computer program language) -- Juvenile literature.
Programming languages (Electronic computers) -- Juvenile literature.
Computer programming.
Computer games -- Programming.
Programming languages (Computers)
Instructional and educational works.
Publisher Somerville, Massachusetts :2019
Edition First U.S. edition.
Other Titles Get coding two!
Contributors Beedie, Duncan, illustrator.
Language English
Notes "Learn how to code interactive games"--Cover.
Includes index.
Description 223 pages : color illustrations ; 23 cm
ISBN 9781536210309
1536210307
9781536205411
1536205419
Other Classic View