Train your brain with problem-solving activities

by Hillman, Emilee,

Format: Print Book 2020
Availability: Available at 1 Library 1 of 1 copy
Available (1)
Location Collection Call #
Monroeville Public Library Juvenile Non-fiction J 005.1 HILLMAN
Location  Monroeville Public Library
 
Collection  Juvenile Non-fiction
 
Call Number  J 005.1 HILLMAN
 
 
Summary
Solving problems is one of the primary parts of a computer coder's job. This book uses fun activities to explore different computer programming concepts, like computational thinking, organization, and breaking down tasks. Each activity allows readers to explore the concepts without the use of a computer, instead using everyday objects to expand the reader's understanding of computer programming skills and concepts.
Contents
Activity attributes
Event coordinators
Model home
Turtle tank
Writing the rules
A detailed breakfast
Pizza solutions
Fixing up the class
Problem-solving pro
The order of a day
Steps to a snowman
Shape unknown
Stacking cups
Glossary
Find out more.

Additional Information
Series Hillman, Emilee. Think like a programmer.
Subjects Computer programming -- Juvenile fiction.
Computer science -- Juvenile literature.
Problem solving -- Juvenile literature.
Computer programing.
Problem solving.
Publisher New York :2020
Edition First edition.
Contributors Regan, Dana, illustrator.
Audience Grades 2-5.
Language English
Description 32 pages : color illustrations ; 22 cm.
Bibliography Notes Includes bibliographical references and index.
ISBN 9781502648044
1502648040
9781502648020
1502648024
Other Classic View