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by Korman, Gordon,

Format: Print Book 2017
Availability: Unavailable 0 of 2 copies
Unavailable (2)
Location Collection Status
Moon Township Public Library Book Battle CHECKED OUT
Location  Moon Township Public Library
Collection  Book Battle
Moon Township Public Library Book Battle CHECKED OUT
Location  Moon Township Public Library
Collection  Book Battle
From the bestselling author of Swindle and Ungifted comes the funny, fantastic story of an underachiever who ends up achieving much more than any overachiever could ever imagine.

Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him.


It's time for some serious damage control -- so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real -- and Cameron is stuck being president.

Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends -- and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
Published Reviews
Booklist Review: "Though Cam's parents have put up with his gamer lifestyle for years, things change after his inattention to a simple request leads to burnt pasta, billowing smoke, and firemen axing their way through the front door. Responding to his parents' ultimatum that he take up a new interest, 13-year-old Cam starts the Positive Action Group, a fake middle-school club for good-deed doers. There's just one problem: when the club takes off despite his efforts to sabotage it, this champion slacker becomes the reluctant president of a wildly successful organization. After the funny opening chapter, in which Cam relates the oven-fire fiasco, the narration rotates among many characters. The technique works well, showing varied points of view without giving away secrets that will keep readers guessing for quite a while: Who is the mastermind continually undermining Cam's plans, and who is Cam's online nemesis, known as Evil McKillPeople? Korman makes comedy look deceptively easy in this page-turner of a chapter book, which features a strangely sympathetic character in a memorable predicament.--Phelan, Carolyn Copyright 2016 Booklist"
From Booklist, Copyright (c) American Library Association. Used with permission.
Publisher's Weekly Review: "In this highly entertaining tale from Korman (Masterminds), eighth grader Cam Boxer lives for playing video games with his two best friends. When he ignores his mother's dinner instructions while playing, resulting in the fire department breaking down the door and a house that smells like burnt ziti, Cam's parents' threats of pulling the plug on his gaming push him to create a fictitious school club. Cam's goal with the Positive Action Group is to mollify his parents without actually doing anything, so he's horrified when students and faculty latch on to the concept and club. Cam's irritation with the club's popularity provides lots of laughs (" 'Well, I'm the president,' I grumbled, 'and I still say that the Positive Action Group doesn't exist' ") as the story unfolds via the perspectives of multiple amusing characters, including classmate Daphne, who wants to save a homeless beaver; Mr. Fanshaw, a guidance counselor who feels that his hour has finally come; and Jennifer, an ultra-achieving high school student who feels threatened by Cam's club's success. Upbeat, inspiring, and full of Korman's signature sense of humor. Ages 8-12. (Apr.) © Copyright PWxyz, LLC. All rights reserved."

Additional Information
Subjects catreq 12/3/21 mn
Publisher 2017
Edition First printing.
Notes Gamer on.
Description 230 pages ; 22 cm
ISBN 9780545823166
Other Classic View