Summary
Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney - or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes.
Additional Information
Series | American girls collection. |
Subjects |
Girls
-- Juvenile fiction.
Stepfamilies -- Juvenile fiction. Video games -- Juvenile fiction. Girls -- Fiction. Stepfamilies -- Fiction. Video games -- Fiction. |
Publisher | Middleton, WI :American Girl,2020 |
Other Titles | Changes the game Courtney 1986 changes the game |
Contributors |
Morrow, Blake
(Illustrator), illustrator. McMorris, Kelley, illustrator. Tubwon, Heather, illustrator. |
Audience |
Ages 8+. |
Language |
English |
Description |
111 pages : illustrations (some color) ; 20 cm. |
ISBN | 9781683371694 1683371690 |
Other | Classic View |